UI/UX Director

Halo 2 Party Prototype

Home // Halo // Design Docs // Halo 2 Party Prototype

This is where it began. History in the making. This is a video of the first functional prototype of a console party UI. I built this in Adobe Director Shockwave and it was fully interactive. Adobe even featured a developer article where I described how I built it. I enlisted the audio team to help with some sound effects and dialogue and revealed my vision of the worlds first console party system to the team during a company all-hands meeting. The design may have evolved but many of the concepts went into the game.