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  <url>
    <loc>http://www.cand.land/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2018-11-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521092858823-L6F3JJWCAUR88KTIP1TU/2018-03-14+%281%29.png</image:loc>
      <image:title>Home - Halo 3 Lobbies</image:title>
      <image:caption>In Halo 3 we wanted to allow parties to not only be able to participate in all activities together, but stay intact as they changed modes. With the switch lobby functionality, the party leader could change the activity type and options at will while preserving the party roster on the right.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521092962917-R11KF96UI4G77G34MLZN/2018-03-14+%286%29.png</image:loc>
      <image:title>Home - Moving Concept Art</image:title>
      <image:caption>For the Halo reach backgrounds, I wanted to feature exciting scenes from the game, but keep load times and production costs to a minimum.  A concept artist provided us with layered Photoshop files. I put the layers on cards and looped the camera around the environment to allow the game to create  depth and motion through parallax.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521307280207-R1M572TM92DDE8FVQQL1/halo3hud.jpg</image:loc>
      <image:title>Home - Not Just Decoration</image:title>
      <image:caption>The subtle framing in the Halo 3 HUD served for more than just to unify the elements. When the player needed to reload or take cover, it allowed me to crank up the player's peripheral acuity with large flashing areas of contrast, that felt more like a natural effect of the light on the visor than a gaudy typical outer glow.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521306870751-IWVOL5X4NQAKI4XXQBQI/halo+3+menu.jpg</image:loc>
      <image:title>Home - The Fast Path</image:title>
      <image:caption>The main menu of the latter Halo games featured a contextual 'fast path' option that remembered what you were doing the last time you were on, and shortcut you straight into the mode. This allowed players to get right back into the action with a single button press.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521309150443-CNGBJCV7Z5K7B61STAKJ/file+share.png</image:loc>
      <image:title>Home - HaloOS</image:title>
      <image:caption>One of the most involved UI features I ever had to design for was the file browser in Reach. It supported robust searching, local and cloud based content, file types, downloads, recommendations, deletion, notifications, and storage limitations. Essentially, we created an operating system within a game that could fit on a Standard-Def CRT and navigated via a console controller.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521093144268-T3PI74ICWE30LYIFDCD0/image-asset.png</image:loc>
      <image:title>Home - Splitscreen Sign-In</image:title>
      <image:caption>It always bothered me when I played a splitscreen game and got assigned a quadrant that was on the other side of the TV from where I was sitting. In Halo 2, I designed the login screen to not only allow players to assign the right profile to the right controller, but also let them determine their quadrant before the game launched.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1520719311696-ZFTVT7NTMWO6UK5WTGH3/Halo-header.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521315789123-H6I4UUHI8Z3KKPXJSBOK/new+monarchy.PNG</image:loc>
      <image:title>Home - The Cursor Answer</image:title>
      <image:caption>Because the player inventory in destiny could get quite large, navigating from one end of the screen to the other via directional pad could get rather tedious. After much research and prototyping, I settled on a cursor design that felt natural and comfortable controlling it with a thumbstick.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521323569725-BPUHUDSMGRLNPIG639NZ/Hud.jpg</image:loc>
      <image:title>Home - Wide Open View</image:title>
      <image:caption>One of Destiny's biggest strengths is its beautiful and detailed environments. Rather than compete with or obscure the view, we designed the HUD to only reveal informational elements as needed. What did stay up, remained legible from a sofa, while keeping the view open.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521318547635-M743YR72C6U21PXYQRC9/director2.jpg</image:loc>
      <image:title>Home - Directed Activities</image:title>
      <image:caption>It was a specific design goal to require people to explore the destinations of Destiny and become "Activity Omnivores" rather than settle into a single activity type. The cursor worked well in in our solar system map; The Director. This allowed players to freely and quickly explore around an organic layout.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521326845744-8PQIOOH2G3AYUHK6WL34/interact.png</image:loc>
      <image:title>Home - In-World interaction</image:title>
      <image:caption>Finding out more about a player you come in contact with would be difficult if you had to navigate the UI and find their name in a list. My design for interactions gave players a prompt if they looked at someone else for a set duration, allowing them to invoke a player details screen.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521323045716-P5YX2RQZ5S3KFIKGJYW6/tooltip1.PNG</image:loc>
      <image:title>Home - Space Saver</image:title>
      <image:caption>An added benefit of the cursor was that it allowed us to display contextual details for items in the game without having to carve out a disconnected, dedicated area of the UI to display it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521323902358-JOP4S1WD9QIRCT493DT6/destiny+logo2.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521333407953-WY7WOJTLXTOOU19TJ2BJ/lecture_labeled.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521335969447-ROPQ403F8EORUPDQZGOX/presenter+divider.jpg</image:loc>
      <image:title>Home</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1528085518757-NVFCFGY17DVR079B03HW/black_garden.jpg</image:loc>
      <image:title>Home</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1528095793069-9W9P3M39YHHNYLRNV12F/3d-map.jpg</image:loc>
      <image:title>Home</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1528095546083-9UCIC5BWPNJP3L1TIS9E/prototype.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1520719454430-J014Y48F3C7MW3GIJYXF/halo+tinted.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521318728599-KJ3R04M0AYYVADYRD2OF/destiny+tinted.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521335294464-SZQOQ69807XB50SMLMW7/lecture_tinted.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1528183844533-AUWYNII92SSQM1HRYY7B/black_garden.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1541783922280-E8QV71PI3AAW144TRX1M/candland.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.cand.land/destinydocs</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-03</lastmod>
    <image:image>
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      <image:title>Destiny Design Documents</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522386248781-H9MBFJ51HPQW57M6338K/matchmaking_square.jpg</image:loc>
      <image:title>Destiny Design Documents</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522384598991-FUXWTFRX3F1NOXIYK76U/flowchart+square.jpg</image:loc>
      <image:title>Destiny Design Documents</image:title>
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  </url>
  <url>
    <loc>http://www.cand.land/halo2party</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-06</lastmod>
  </url>
  <url>
    <loc>http://www.cand.land/destinyhud</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-06</lastmod>
  </url>
  <url>
    <loc>http://www.cand.land/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522648655994-O8XGS8JX87NK6623HXS1/selfie.jpg</image:loc>
      <image:title>About Me - About Me</image:title>
      <image:caption>A native of the Pacific Northwest, I grew up enjoying the local attractions; camping, hiking, bicycling, swimming at the lakes, and enjoying the snow in the mountains. The picture above was taken just out behind my home. My childhood was largely spent drawing barbarians in class and blowing pocketfuls of quarters at the local arcade. My high school guidance counselor told me that I would never get anywhere pursuing art or video games as careers. After receiving degrees in graphic design at BYU-Idaho and interactive design at the ArtCenter College of Design, I went on to work at companies like Microsoft and Cendant doing interactive and web design. I also taught visual arts at the Art Institute of Seattle and Bellevue College. Eventually, I wound up at Bungie, designing the user interfaces for Halo, Halo 2, Halo 3, Halo 3: ODST, Halo: Reach, and Destiny. I was instrumental in defining the party, lobby, and matchmaking systems, now so prevalent in online console gaming. Most recently I have been working on the interface for Destiny 2 and relishing the fact that  I prove my high school guidance counselor wrong on a daily basis.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521442297077-0D4YHLG8SPFTKKZZ1EH5/tolt_about.jpg</image:loc>
      <image:title>About Me</image:title>
      <image:caption>David Candland</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522648938805-8TJCYD1US8MHW2NU8B1B/family_wedding.jpg</image:loc>
      <image:title>About Me - About My Family</image:title>
      <image:caption>My wife, Marcy and I married about 28 years ago and have enjoyed raising our large family out in rural King County just east of Redmond. She has taught music for many years and is currently doing music classes for people with special needs. We currently have our two youngest daughters still living at home.  As a family we regularly attend our kids' sporting activities and go on annual camping trips with friends. One of things I've enjoyed about my profession is that I've taken part in designing the games and online interactions that have helped me stay in touch with my sons while they've been away at school as we've played multiplayer games online with each other.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1521442236072-14Q4GY0QX53Q3CG113QZ/tolt+tinted.jpg</image:loc>
      <image:title>About Me</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.cand.land/resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-29</lastmod>
  </url>
  <url>
    <loc>http://www.cand.land/halodocs</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522623172771-F1UYWYCTH2G6MS0U0A5M/hud_square.jpg</image:loc>
      <image:title>Halo Design Documents</image:title>
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    <image:image>
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      <image:title>Halo Design Documents</image:title>
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      <image:title>Halo Design Documents</image:title>
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  </url>
  <url>
    <loc>http://www.cand.land/matchmakingspec</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-01</lastmod>
    <image:image>
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      <image:title>Matchmaking UI design spec</image:title>
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      <image:title>Matchmaking UI design spec</image:title>
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      <image:title>Matchmaking UI design spec</image:title>
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    <image:image>
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      <image:title>Matchmaking UI design spec</image:title>
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      <image:title>Matchmaking UI design spec</image:title>
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    <image:image>
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      <image:title>Matchmaking UI design spec</image:title>
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      <image:title>Matchmaking UI design spec</image:title>
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    <image:image>
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      <image:title>Matchmaking UI design spec</image:title>
    </image:image>
    <image:image>
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      <image:title>Matchmaking UI design spec</image:title>
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  </url>
  <url>
    <loc>http://www.cand.land/halohud</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-04-01</lastmod>
    <image:image>
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      <image:title>Halo 3 HUD Spec</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522525417646-V908PKII5MQTH7D453GG/hud14.png</image:loc>
      <image:title>Halo 3 HUD Spec</image:title>
    </image:image>
    <image:image>
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      <image:title>Halo 3 HUD Spec</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522523589905-GW2KZI6353YUX40UC0SX/hud8.png</image:loc>
      <image:title>Halo 3 HUD Spec</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522528019710-SFV0YJ4XTRIOF4RIL2K3/hud24.jpg</image:loc>
      <image:title>Halo 3 HUD Spec</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5aa416faf8370ab26ce4c7dc/1522524663179-99YQKSJXR60PHWEL87RC/hud11.jpg</image:loc>
      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
      <image:caption>In this example, the exception pulldown gets its name from the selected override resolution. This allows independent control of elements for resolution tweaks.</image:caption>
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      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
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      <image:title>Halo 3 HUD Spec</image:title>
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